______ ____ __ ______ ________ / ____/___ _/ / /___ __ __/ /|__ / | / / ____/ / /_ / __ `/ / / __ \/ / / / __//_ <| | / / __/ / __/ / /_/ / / / /_/ / /_/ / /____/ /| |/ / /___ /_/ \__,_/_/_/\____/\__,_/\__/____/ |___/_____/ [Fallout3VE (Visual Editor)] [FINAL] ,----[ general ] | | developer: synmuffin | email: [email protected] | official site: http://www.zeropair.com/topic/2-fallout3ve-visual-editor/ | support: http://www.zeropair.com/topic/17-fallout3ve-support/ | `---- ,----[ general ] | | Fallout3VE is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. | For more information on this license please visit: http://creativecommons.org/licenses/by-nc-nd/3.0/ | | This program is NOT to be included in any 3rd party applications or a part of package witout the explicit | written consent of the author. | | I think Fallout3VE is in a place where I'm happy to call this version a final. | With the exception of a few addions that may or may no appear in later versions, I think | it's in a faily stable state. I'm happy to continue to provide support etc... on the ZeroPair.com | forums and will continue to work on this app, and release any fixes updates and so on that | IMO need to be address. | | Thanks to everyone for the all the great support. The source for this will not be made public | I was considering releasing it, then someone over at game-tuts tried to take it in a very sneeky | way, as such I think I'll just hang on to it. | `---- ,----[ change log ] | | version FINAL +1 | * bukerbusted95 is a douche-nozzle | * code rewite of the import from PC save | * added export 360 save to pc save | * no londer uses X360 lib | * removed rehash / resign feature | * optimization, optimization, optimization | * added hard limit to condition | * added hard limit to quantity | * general bug fixes, updates and rewrites | * updated readme.txt | * figured out a much better way to read inventory and its items | | version FINAL | * mambugaw is a douche-nozzle | * minor bug fixes | * revamped interface | | version RC3 | * fixed reading of large invetories | * fixed how editor reads addons | * few other minor fixes | | version RC2.1 | * fixed Vault 101 glitch | * fixed inventory out of range index | * fixed enable to edit last item | | version RC2 | * changed the way inventory is parsed (should be quicker) | * changed the way the FID table is found (thanks jedib1, and others who pointed out this bug) | * changed the way inventory is updated after editing (again should be faster) | * removed XP editing | * added direct level editing, level capped at 99 (thanks jedib1 for the suggestion, and formula) | * fixed S.P.E.C.I.A.L. read errors | * impoved database class | * added zeta.tsv (oops forgot that in the last one) | | version RC1 | * changed item inventory layout | * changed item inventory editor (its now right click on the item) | * changed the way save files are unpacked and read | * added support for point lookout and mothership zeta | * added ability to export save files as player invetory, S.P.E.C.I.A.L. stats, and FormID table (.bins) | * added ability to import any of those files into your save | * added ability to edit item conditions (in turn changing how much damage a weapon does or how much damage a armor item resists | * added ability to sort items (via type) in the item editor | * added S.P.E.C.I.A.L. stat checking (for older saves) it may not read / edit S.P.E.C.I.A.L. stats but it should read the rest of the save | * database search is now done on its own thread | * database search is no longer case senitive | * added tooltip reminder that dbl click will copy item ids from database search list | * added auto backup feature (backs up your save games into a folder called "backups" under the applications root directory | | version 0.3 | * changed the way the player inventory is read | * added item types (will be used in future) | * game-tuts.com are a buch of jerks who won't change my forum name | | verison 0.2 | * item database updates | * fixed experience glitch | * better player inventory reader | * integrated KV to resign and rehash | `---- ,----[ f.a.q ] | | Q: Why do some of my items (that are weapons &| armor) display -1 as the CDN value? | A: Some items that are undamanged may appear as -1 in the CDN column of the editor, to | change this simply use and/or damage the item, redownload your save and edit away. | | Q: I keep getting this error: "It looks as though your S.P.E.C.I.A.L. data is corrupt or | missing, I can try to read the rest of the file if you like, however S.P.E.C.A.I.L. stats | editing will be disabled." why? | A: Well as the error has stated somethig is not where it should be, please contact the author | here: http://www.zeropair.com/topic/17-fallout3ve-support/ and be sure | to include a copy of your savegame. | | Q: I changed my S.P.E.C.I.A.L. stats in Fallout3VE and when I load the game my stats are still the | the same? What's going on? | A: S.P.E.C.I.A.L. stats will only change on fresh save games. If your save has more than 10 hours | game play chances are good it will not work. The BEST way to ensure you get the S.P.E.C.I.A.L. | stats that you want it create a new save game and edit your stats right after you edit Vaule 101. | `---- ,----[ notes ] | | Please note that currently importing of special, inventory and fid table is limited to the | size of the .bin that it's replacing. I'm currently testing and developing a much more | robust import / export system. | `---- ,----[ credits & thanks ] | | big thanks to [c0z] for being a seemingly endless | well of knowledge and information | | special thanks to roximonoxide, amaizing artist, for | for the stellar banner | | all the support and people at zeropair forums | `----
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