Info
The premise of Marbians is that cute little bug-eyed martians have crash-landed in 1940's Roswell, New Mexico and the only way for them to get back home is by you solving puzzles. There are three boxes (levels), each with individual puzzles that, once beaten, are open for you to replay. The first box, which is open automatically, contains 22 puzzles, and within each puzzle are three moonrocks to collect. The second and third boxes can only be opened once a certain number of moonrocks have been obtained.
The controls are simple, but not terribly cooperative. All you really need to know is how to aim, stop, and switch between marbians, but nobody bothered to add a way to reverse directional control. This might not sound like a big deal, but it can lead to some serious frustration while trying to line up a shot and, occasionally, a puzzle that you need to redo.
Besides directional confusion, the controls are just downright unresponsive at times and are more of a hindrance than a boon. Of everything in this game, the controls suffer the worst and are the weakest link for the title.
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