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  • [일부통합] Pcsx2 SVN r2769 & ZZ Ogl PG r2775
    작성자 : 조진류 | 조회수 : 1805 (2010-03-27 오후 8:25:05)
    - 첨부파일
      pcsx2-r2775.7z

    r2766
    -Fixed a small bug in the unpack dynarec causing it to drop back to the interpreter (MGS3 - now about 10fps faster!)
    -Rewrote VIF0 DMA to work like VIF1, report any breakage from it.
    -Tweaked a couple of cycle bits when stalling VIF
    r2767
    R5900: Flush complete machine state before all loads and stores, primarily because they can raise exceptions. This is slower, but not significantly in any game tested provided that the two recommended speedhacks are enabled, and it allows us to make another optimisation later that should more than make up for the small drop. We have an alternative implementation in mind should it prove too costly in any game even with both recommended speedhacks enabled.
    r2768
    R5900: track the program counter correctly for exception handling and debugging on instructions in delay slots and set the BD bit of the Cause register appropriately.
    r2769
    Fixed a couple of issues with GIF stalls, also quite a nasty bug which could have completely screwed Normal GIF transfers
    r2770
    zzogl-pg: Stop the plugin from crashing under windows.
    r2771
    zzogl-pg: Use SSE2 by default in the codeblock project. Move the swizzle stuff about a bit. A few changes I had sitting around.
    r2772
    zzogl-pg: Left out a file.
    r2773
    zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg.






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    Lv.4 하이롱구 (2010-03-29 17:52:37)
    좋은자료 정보 감사합니다.
    Lv.9 파파지니 (2010-03-30 12:16:35)
    좋은 정보 감사합니다. 수고하세요.



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