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  • Desmume 0.9.8 r4228 win64/32
    작성자 : 알라알라 | 조회수 : 834 (2012-06-19 오후 10:08:34)
    - 첨부파일
      desmume-0.9.8-win64.zip
      desmume-0.9.8-win32.zip
    DeSmuME is software that allows you to emulate a Nintendo DS system. Think of
    it as a Swiss-Army knife for Nintendo DS emulation, giving you access to many
    powerful tools for testing DS features, from viewing ROM properties to managing
    Action Replay cheats. And best of all, this software is completely free and
    open-source.
     
    General/Core:
     bug: fix more IPC FIFO errors
     bug: import more save files correctly
     bug: don't autopatch already-patched roms
     bug: fix bugs in piano and guitar grip
     bug: fix ARM7's VRAMSTAT register
     bug: fix memory leaks on compact flash emulation
     bug: fix reading of rom from low header area
     bug: spu: fix some poppy interpolation audio quality issues
     bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
     bug: fix opcode MRC and fake bios CRC16
     enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
     enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
     enh: support nocash-stylep rints from arm
     enh: add lua apis for accessing vram
     enh: platforms other than windows receive threading optimizations
     enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
     enh: clarify handling of different console types within the family (ds,dslite,debug)
     enh: vfat support for slot-1 devices
     enh: emulate temperature register
     enh: add paddle emulation
    Graphics:
     bug: fix occasional crash from uninitialized blending table
     bug: fix some 2d alpha blending cases resulting in white screens
     bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
     bug: fix rotoscaled sprites wrapping around screen
     bug: dont fix rotscaled bitmap sprites with alpha==0
     bug: opengl: fix degradation of toon rendering during loadstate
     bug: opengl: alpha blending fixes
     bug: many refinements to opengl renderer
     bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
     bug: rasterizer: fix some rare alpha blending cases
     bug: fix bug in environment mapping introduced after 0.9.6
     bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
     bug: fix memory overflows in epx filter
     bug: prevent backdrop from blending with ???
     enh: opengl: better depth buffering emulation
     enh: better support for line segment "polys" by detection and special rendering logic
     enh: opengl: support quad primitives directly
     enh: add hq4x filter
     
    Windows:
     bug: fix a long-standing loadstate crash
     bug: fix lag frame accounting
     bug: fix glitches in cheat entry menu
     bug: stop compact flash emulation from accidentally scanning c:\ sometimes
     enh: add support for game database for improved save type detection
     enh: hotkey for limit framerate toggle
     enh: remove stop and reset toolbar buttons which were accidentally getting used
     enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
     enh: add support for cheats databases
     enh: improvements to ram search tool
     enh: preliminary support for varying stylus pressure
     enh: add [Display] Show Console=1 to ini file
     enh: more graceful cheat parsing and add some hotkeys
     enh: add 5x window size
     enh: add big endian and 20.12 toggle to memview and ramwatch
     enh: improve FPS throttle feedback and granularity
     enh: add lua menu API
     enh: hud font switching
     enh: add optional file association for .nds to path config dialog
    Cocoa:
     enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)
    Linux:
     bug: gtk: glitches in rom and recent rom loading
     bug: glade: normalize savestate slot to hotkey mapping
     enh: support soundtouch for use by metaspu
     enh: gtk: add SPU mode selection (Tobias Jakobi)
     enh: cli: better fps limiting (Thomas Jones)
     
    Wx:
      bug: some small fixes here and there (Jan B?ken)
      enh: lot of code cleanup (Jan B?ken)





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    Lv.12 GTO_GTO (2012-06-20 22:21:27)
    업데이트 되었네요 ^^ 자료 업로드 감사드립니다 ㅎㅎㅎ
    Lv.4 엘올 (2013-08-04 04:36:11)
    DS에뮬이 많이 업그레이드 되었군요 속도가 상당합니다



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