2007-10-10 오후 11:35:44 Hit. 2536
Technical documentation ----------------------- Product name : iDeaS Current Version : 1.0.1.9 beta version
Supported platforms : Windows 95/98/Me/XP/Vista + OpenGL + DirectX 7.0 or higher Windows NT4/2000 (not tested but should work...) Language : English, Italian , Portoguese Brazilian, Dutch, Spanish and German.
Author : Lino Website : http://spazioinwind.libero.it/linoma/ideas.html : http://www.ideasemu.org E-mail : linoma@gmail.com
*** please do not send any questions on how to use or play games. ***
Emulation status ---------------- - ARM7TDMI : 32-bit ARM CPU support (100%) 16-bit THUMB CPU support (100%) - ARM946E-S : 32-bit ARM CPU support (99%) 16-bit THUMB CPU support (100%) - Real sync emulation for HBlanks and VBlanks - Text Mode * 16 colors support * 256 colors support * Extended palette * BG0/BG1/BG2/BG3 support * 256x256 up to 512x512 tile maps support * Default priorities support * Horizontal/Vertical flipping support * Horizontal/Vertical offset support * FadeIn/FadeOut Effect support * Alpha-blending Effect support * Windows 0/1 support - Affine Mode * 16 colors support * 256 colors support * BG0/BG1/BG2/BG3 support * 256x256 up to 1024x1024 tile maps support * Default priorities support * Horizontal/Vertical offset support * FadeIn/FadeOut Effect support * Alpha-blending Effect support * Windows 0/1 support - Extended Mode * 16 colors support * 256 colors support * Extended palette * BG0/BG1/BG2/BG3 support * 256x256 up to 512x512 tile maps support * Default priorities support * Horizontal/Vertical flipping support * Horizontal/Vertical offset support * FadeIn/FadeOut Effect support * Alpha-blending Effect support * Windows 0/1 support - Large Mode * 256 colors support * 512x1024 up to 1024x512 tile maps support * Default priorities support * Horizontal/Vertical offset support * FadeIn/FadeOut Effect support * Alpha-blending Effect support * Windows 0/1 support - OAM support * Horizontal/Vertical position * Horizontal/Vertical flip * 8x8 up to 64x64 sprite size support * 1D/2D sprite display support * Rotation/Zoom * Bitmap sprite support * FadeIn/FadeOut Effect support * Alpha-blending Effect support - 3D Mode * Matrix Load/Multiply * Polygon Attributes * Polygon Definitions by Vertices * Polygon Light Parameters * Texture Attributes * Texture Formats * Texture Coordinates * Texture Blending * Status * Tests - WiFi * Partialy emulated. - IPC * Sync register and FIFO are emulated. - SPI * Firmware access is supported. * Touchscreen access is supported. * DS Cartridge Backup is supported. * Microphone is supported. - RTC * Real Time Clock is emulated. - Keys * All keys are emulated. - DMA * All channels, nearly all modes. - Timers * All timers are emulated in both prescalar and count-up mode. - Interrupts * Vblank, Hblank, VCounter, DMA, FIFO, 3D FIFO and timer interrupts are emulated,
Special features ---------------- - FAT Emulation R4DS revolution. (read only) - Ex.Ram Supercard. - ARM CPU debugger (100%) - THUMB CPU debugger (100%) * Step by step feature. * Run to cursor feature. * Run to next instruction feature. * Trace into feature. * Edit memory. * Programs Breakpoints. * Memory Breakpoints. * Data Inspector. * OAM Viewer. * Tiles Viewer. * Textures Viewer. * Matrices Viewer. * Palettes Viewer. * I/O registers Viewer. * Enable and disable visualizzation layers. * View Source Code in Debugger Window.(ARM9 and ARM7) * Hook PlugIns.(Video and Audio)
Acknowledgements (in no particular order) ----------------------------------------- - The Pern Project for NDSLIB - GBADEV.ORG for all the useful things (docs, demos...) - NDSTech Wiki - DSLinux - gbatek.htm
Keys ----------------------------------------- D-Up Up arrow D-Down Down arrow D-Left Left arrow D-Right Right arrow B Z A X Start Return Select Shift L A R S X Q Y W
Touchscreen Use the mouse to move and the left button to "touch" the screen.
해석은 알아서 ^^
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